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挤压与拉伸跳跃动作表 GPT Image 2 prompt example: 基于角色参考生成七阶段动画动作表,用于研究跳跃时机、挤压、拉伸及恢复姿势。挤压与拉伸跳跃动作表 GPT Image 2 prompt example variation 2: 基于角色参考生成七阶段动画动作表,用于研究跳跃时机、挤压、拉伸及恢复姿势。

挤压与拉伸跳跃动作表

基于角色参考生成七阶段动画动作表,用于研究跳跃时机、挤压、拉伸及恢复姿势。

This product prompt is a strong starting point when you need a composed GPT Image 2 result with a clear subject, visual structure, and reusable style direction.

Use in generator

Aspect ratio

4:5 or 3:4

Quality pass

Standard first, then high detail

Workflow

Use image-to-image when matching an existing layout or subject matters.

Full GPT Image 2 prompt

English

Using REFERENCE_0 as the character base, create a clean animation movement sheet that turns the character into a full-body jump sequence study while preserving the same outfit, badge, bald head, shoes, stylized ink-and-color illustration look, and the censored/blurred face treatment. Expand the view from the cropped portrait into a wide beige paper-textured layout with a ground line, subtle motion lines, small impact marks, and instructional typography. Add the title text {argument name="title text" default="SQUASH AND STRETCH"} at the upper left with the subtitle {argument name="subtitle text" default="JUMP SEQUENCE — 7 STAGES"}. Show exactly 7 numbered poses arranged left to right across the page: 1 “ANTICIPATION (CROUCHING)” with the character crouched and arms back; 2 “EXTREME SQUASH (COMPRESSED)” with a deeper compact crouch; 3 “EXTREME STRETCH (TAKEOFF)” with the character elongated upward, arms raised, feet leaving the ground; 4 “APEX (MID-AIR ARC)” with the character tucked in midair; 5 “STRETCH (DOWNWARD ACCELERATION)” with the character stretched vertically while descending; 6 “SQUASH (IMPACT LANDING)” with the character compressed on landing, one hand touching the ground; 7 “RECOVERY (RETURN TO STANCE)” with the character standing relaxed with hands in pockets. Use bold black uppercase labels under each numbered stage, keep consistent character proportions across poses except for the intentional squash-and-stretch deformation, and make the sheet read like a professional 2D animation reference chart.

English

以 REFERENCE_0 为角色基础,制作一张清晰的动画动作表,将角色转化为全身跳跃序列研究,同时保留相同的服装、徽章、光头、鞋子、风格化水墨插画外观以及面部遮挡/模糊处理。将视图从裁剪后的肖像扩展为带有地面线、细微运动线、小型冲击标记和教学排版的米色纸张纹理宽幅布局。在左上角添加标题文本 {argument name="title text" default="SQUASH AND STRETCH"} 和副标题 {argument name="subtitle text" default="JUMP SEQUENCE — 7 STAGES"}。展示从左至右排列的 7 个编号姿势:1 “ANTICIPATION (CROUCHING)”(预备动作:蹲伏),角色蹲伏且双臂后摆;2 “EXTREME SQUASH (COMPRESSED)”(极限挤压:压缩),角色更深地紧凑蹲伏;3 “EXTREME STRETCH (TAKEOFF)”(极限拉伸:起跳),角色向上拉伸,双臂抬起,双脚离地;4 “APEX (MID-AIR ARC)”(顶点:空中弧线),角色在半空中收缩;5 “STRETCH (DOWNWARD ACCELERATION)”(拉伸:向下加速),角色在下降时垂直拉伸;6 “SQUASH (IMPACT LANDING)”(挤压:着陆冲击),角色着陆时压缩,单手触地;7 “RECOVERY (RETURN TO STANCE)”(恢复:回到站姿),角色双手插兜,放松站立。在每个编号阶段下方使用粗体黑色大写标签,除刻意的挤压与拉伸变形外,保持各姿势中角色比例的一致性,并使该表呈现出专业 2D 动画参考图表的效果。

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