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Landscape Archive Model Template 的 GPT Image 2 提示词示例图:A comprehensive template for creating professional, museum-style 'landscape archive models' that combine 2D maps with 3D...Landscape Archive Model Template 的 GPT Image 2 提示词示例图 变化图 2:A comprehensive template for creating professional, museum-style 'landscape archive models' that combine 2D maps with...Landscape Archive Model Template 的 GPT Image 2 提示词示例图 变化图 3:A comprehensive template for creating professional, museum-style 'landscape archive models' that combine 2D maps with...Landscape Archive Model Template 的 GPT Image 2 提示词示例图 变化图 4:A comprehensive template for creating professional, museum-style 'landscape archive models' that combine 2D maps with...

Landscape Archive Model Template

A comprehensive template for creating professional, museum-style 'landscape archive models' that combine 2D maps with 3D terrain and professional annotations.

适合快速搭建产品图、包装展示和品牌海报:主体、材质、背景与商业修图方向已经有框架,换掉变量就能开跑。

拿去生成

画幅建议

4:5 或 3:4

细节策略

先快速出图,再细节精修

生成流程

先用文字生成定主画面,再一次只改一个重点细节。

完整 GPT Image 2 提示词

English prompt

Please create a high-quality, professional 'Landscape Archive Model' visual based on {argument name="subject" default="The Great Wall / Mt. Everest / The Bund / Pearl River"} suitable for a series.

This is not a regular map or simple landscape illustration, but a high-end archival visual combining '2D map drafting + 3D regional model + professional annotation system + museum exhibition feel'. The image should look like a real physical geography research model, urban planning sandbox, architectural proposal model, or world-building exhibit, with a professional, restrained, precise, and tactile premium texture.

[Basic Settings]
Subject: {argument name="subject content" default="Crater Lake / Guangzhou / Chongqing"}
Subject Type: [Natural Terrain / Urban Space / Mixed Landscape]
Core Subject: [Core subject, e.g., crater, canyon, mountain range, lake, CBD, old town, landmark group, island city, ruins, main urban area]
Content Focus: [Content focus, e.g., terrain elevation / urban landmarks / road network / hydrology / nature-city relationship / setting collection display]
Style: {argument name="style" default="geographic surveying style, paper-cut model style, architectural proposal style, museum archival style, urban planning style"}
Primary Color: [Primary color, e.g., off-white, light gray, parchment white, sand, snow white]
Secondary Color: [Secondary color, e.g., earth brown, rock gray, cool gray, light blue, moss green]
Accent Color: [Accent color, e.g., thin black lines, red routes, blue hydrographic lines, yellow numbered markers]
Aspect Ratio: [Aspect ratio, e.g., 16:9 landscape / 3:4 portrait / 4:5 portrait / 1:1 square]

[Composition]
The main subject is a rectangular map model board placed on a clean tabletop or white cloth. The base plate has real thickness with visible section structures on the edges, like a refined map slice or model base. The map surface is covered with a clear but restrained information layer, including contour lines, road networks, hydrology, zonal boundaries, geographical textures, a sense of coordinates, slight annotations, and drawing borders.

In the center or off-center area, a 3D model 'grows' out of the 2D map, becoming the visual core of the entire image.

If [Subject Type] is Natural Terrain: The subject consists of mountains, canyons, craters, lakes, basins, islands, glaciers, faults, or coastlines, emphasizing elevation, layered contour structures, rock wall textures, and natural terrain undulations.

If [Subject Type] is Urban Space: The subject consists of the core urban area, CBD, old town blocks, landmark clusters, waterfronts, road nodes, bridges, water systems, or parks, emphasizing architectural massing, urban identity, spatial layers, and planning structure.

If [Subject Type] is Mixed Landscape: It integrates both natural terrain and man-made environments, such as mountain cities, island cities, ancient ruins, apocalyptic wastelands, fantasy capitals, or sci-fi bases.

[Detail Requirements]
- Surface retains map paper and professional information feel.
- Terrain areas should have contours, slope layers, and depressions.
- Architectural areas should have massing, block relationships, and clear hierarchy.
- Water bodies use low-saturation light blue.
- Greenery/forests use moss green or low-saturation green.
- Road networks use fine lines without being distracting.
- Landmarks should be clearly identifiable.
- Sci-fi/fantasy elements should retain the archival model feel rather than appearing as pure scene illustrations.

[Annotation System]
The map board edge needs complete and restrained annotation modules, including frame lines, scales, legend areas, title areas, archive numbers, index marks, note tags, and simple symbol keys. Text doesn't need to be fully legible but must present a realistic, clear, precise, and orderly archival layout.

[Camera & Lighting]
Use an oblique top-down isometric or sandbox composition, with the camera at about 30 to 45 degrees, showing the map plane, model height, edge thickness, and annotation area. Lighting should be soft and natural with delicate real shadows on a clean background, avoiding a cartoonish or cheap game UI look.

Original prompt

请根据{argument name="主题" default="中国长城 / 珠穆朗玛峰 / 上海外滩 / 广州珠江"}创作一张高完成度、高质感、适合系列化发布的「地景档案模型 / Landscape Archive Model」视觉图。

这不是普通地图,也不是普通风景插画或城市效果图,而是一张结合“二维地图图纸 + 三维立体区域模型 + 专业说明系统 + 博物馆展陈感”的高端档案式视觉图。画面需要像一件被真实制作出来的地理研究模型、城市规划沙盘、建筑提案模型或世界观设定展品,具有专业、克制、精密、可触摸的高级质感。

【基础设定】
主题:{argument name="主题内容" default="火山口湖 / 广州 / 重庆山城"}
主题类型:【自然地貌 / 城市空间 / 混合景观】
核心主体:【核心主体,例如火山口、峡谷、山脉、湖泊、CBD、老城区、地标群、岛屿城市、遗址群、主城区域】
内容重点:【内容重点,例如地形高差 / 城市地标 / 路网结构 / 水系关系 / 自然与城市关系 / 设定集展示】
风格方向:{argument name="风格" default="地理测绘风、纸雕模型风、建筑提案风、博物馆档案风、城市规划风"}
主色调:【主色调,例如米白、浅灰、羊皮纸白、沙色、雪白】
辅助色:【辅助色,例如土褐、岩灰、冷灰、淡蓝、苔绿】
点缀色:【点缀色,例如黑色细线、红色路线、蓝色水文线、黄色编号标记】
画幅比例:【画幅比例,例如16:9横版 / 3:4竖版 / 4:5竖版 / 1:1方图】

【画面结构】
画面主体是一块放置在干净桌面或白色布面上的矩形地图模型板。底板具有真实厚度,边缘可见剖面结构,像一块精致的地图切片或模型底座。地图表面覆盖清晰但克制的信息层,包括等高线、道路网络、水文线、分区边界、地理纹理、坐标感、轻微标注和图纸边框。

在地图中央或偏中心区域,从二维地图中立体“生长”出一个三维主体模型,成为整张图的视觉核心。

如果【主题类型】为自然地貌:
主体可由山体、峡谷、火山口、湖泊、盆地、岛屿、冰川、断层、海岸线等构成,强调地形高差、层叠等高线结构、岩壁纹理和自然地貌起伏。

如果【主题类型】为城市空间:
主体可由核心城区、CBD、老城街区、地标建筑群、滨水区、路网节点、桥梁、水系、公园绿地等构成,强调建筑体块、城市识别度、空间层次与规划结构。

如果【主题类型】为混合景观:
需同时整合自然地形与人工建成环境,例如山城、海岛城市、古城遗址、末日废墟、幻想主城、科幻基地等,让自然地貌与城市结构共同构成核心视觉。

【细节要求】
- 模型表面保留地图图纸感与专业信息感
- 地形区域应有等高线、坡面层次、凹陷与起伏关系
- 建筑区域应有体块感、街区关系 and 清晰层次
- 水域使用低饱和淡蓝色表现
- 绿地、森林、公园、山体可用苔绿色或低饱和绿色表现
- 路网、路径、交通轴线或探索线路可用细线表现,但不要喧宾夺主
- 若有地标建筑或重点结构,应具备明确识别度
- 若有幻想、科幻或游戏设定元素,应保留档案模型和图纸展示感,而不是做成纯场景插画

【说明系统】
地图板边缘需要设计完整而克制的说明模块,包括:
- 外框线和内框线
- 比例尺
- 图例区
- 标题区
- 档案编号
- 索引标记
- 注释标签
- 简洁的符号说明
文字不必全部可读,但整体必须呈现真实、清晰、精密、有秩序的档案式排版结构。

【构图与镜头】
采用斜俯视等轴测或沙盘式构图,镜头从上方约30到45度观察整块模型板,让观众同时看到地图平面、立体主体高度、边缘厚度和说明区。视觉重心集中在中央主体模型,阅读路径为:先看核心主体,再看周边地形/路网/水系/街区信息,最后看图例、比例尺和说明区。

【材质与光影】
整体需要具有真实模型摄影质感:
- 纸张纹理
- 地图印刷质感
- 纸雕或沙盘模型感
- 建筑模型或地形切片质感
- 柔和自然光
- 细腻真实阴影
- 干净背景
- 低饱和、高级、克制
避免卡通化、廉价游戏UI感、过度杂乱、过度炫技,重点突出“地图底板 + 立体主体 + 专业说明系统”的统一视觉。

最终效果应像一张可以用于地理科普、城市研究、建筑提案、文旅视觉专题、世界观设定集或高端系列封面的地景档案模型图。

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